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Resident Evil 7 Game of the Year Box Art

2017 video game

2017 video game

Resident Evil seven: Biohazard
Resident Evil 7 cover art.jpg
Programmer(s) Capcom
Publisher(s) Capcom
Managing director(s) Koshi Nakanishi
Producer(s)
  • Masachika Kawata
  • Tsuyoshi Kanda
Designer(due south)
  • Hajime Horiuchi
  • Keisuke Yamakawa
Developer(s)
  • Yosuke Noro
  • Tomofumi Ishida
Artist(s)
  • Tomonori Takano
  • Toshihiko Tsuda
  • Hiroyuki Chi
Writer(s)
  • Morimasa Sato
  • Richard Pearsey
Composer(due south)
  • Akiyuki Morimoto
  • Miwako Chinone
  • Satoshi Hori
Series Resident Evil
Engine RE Engine
Platform(south)
  • Microsoft Windows
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
  • Amazon Luna
  • Stadia
  • PlayStation 5
  • Xbox Series X/S
Release Windows, PS4, Xbox One
  • WW: January 24, 2017
  • JP: January 26, 2017
Nintendo Switch
  • JP: May 24, 2018
Amazon Luna
  • WW: October twenty, 2020
Stadia
  • WW: April 1, 2021
PS5, Xbox Serial 10/Due south
  • WW: 2022
Genre(s) Survival horror
Mode(southward) Single-player

Resident Evil 7: Biohazard [a] is a 2017 survival horror game developed and published by Capcom. The histrion controls Ethan Winters equally he searches for his long-missing wife in a derelict plantation occupied by an infected family, solving puzzles and fighting enemies. Resident Evil 7 diverges from the more action-oriented Resident Evil five and Resident Evil 6, returning to the franchise's survival horror roots, emphasizing exploration. It is the beginning main Resident Evil game to use a first-person view.

Resident Evil 7 is the first full-length game to utilize Capcom'due south in-business firm RE Engine. The evolution was led by Koshi Nakanishi, managing director of the 2012 Nintendo 3DS game Resident Evil: Revelations. A yr prior to its announcement at E3 2016, information technology was presented as a virtual reality demo called Kitchen. The team took inspiration from the 1981 film The Evil Dead, scaled back the game to one location, and used a first-person perspective to immerse players. Two downloadable content scenarios were released, Not a Hero and Stop of Zoe.

Resident Evil 7 was released in January 2017 for Microsoft Windows, PlayStation 4, Xbox One, followed by a deject version for the Nintendo Switch in May 2018 in Japan, with PlayStation five and Xbox Serial X/South versions planned for release in 2022. It too supports the PlayStation VR headset. The game was considered a return to form for the series; critics praised the gameplay, innovation, and uses of virtual reality, merely the boss battles and final chapter received more mixed reception. As of December 2021, the game has sold 10.six 1000000 copies worldwide. Information technology was nominated for several end-of-year accolades. A sequel, Resident Evil Village, was released on May 7, 2021.

Gameplay [edit]

Using a handgun in combat.

The player controls Ethan Winters from a kickoff-person perspective as he searches a derelict estate for his missing wife.[1] [ii] Although Ethan is a civilian with few gainsay skills,[3] he is able to arm himself with a variety of weapons including handguns, shotguns, flamethrowers, explosives and chainsaws[4] against the manor's residents, the Baker family, besides equally humanoid fungal creatures known as the "Molded" and mutated insects. He can block attacks to reduce damage. Various sections of the game are spent beingness pursued by members of the Baker family, who, if engaged in combat, can only be temporarily incapacitated. However, these encounters are avoidable past means of stealth, or running away.[5] [half-dozen]

Dissimilar Resident Evil 6, the gameplay emphasizes horror and exploration over activeness.[3] [7] The inventory uses a grid-based system with an initial capacity of 12 slots, but may exist expanded several times over the form of the game. An particular tin occupy upwards to ii spaces, and four items may be assigned to the D-pad. Particular boxes constitute in salve rooms may exist used to manage and store items, and can exist retrieved from dissimilar detail boxes for later use.[5] [viii] Items in the inventory can be used, examined, or combined with other items to increment their usefulness.[9] Many of the game's puzzles require that items be examined under sure weather in order to reveal secrets.[x] Record recorders can be used to manually save the game's progress, which, depending on the given difficulty level, may require the use of a cassette tape.[5] [11] Videotapes are scattered for Ethan to find, which place the player in the perspective of a different character, oftentimes revealing plot information or clues needed to solve a puzzle.[v] [12] The PlayStation 4 version is playable in virtual reality using the PlayStation VR headset.[13] [14]

Items tin exist unlocked by completing various in-game objectives (i.eastward. beating the game in a sure fourth dimension or on a specific difficulty); these items will and so testify upwards in the item box on subsequent playthroughs. These items include glasses that point out the location of items, a powerful handgun, a circular saw, shoes that increment walking speed, and scrolls that decrease impairment taken while guarding, among others.

Plot [edit]

In July 2017, Ethan Winters is drawn to a derelict plantation in Dulvey, Louisiana, by a message from his wife, Mia, who has been presumed expressionless since going missing in 2014. He finds Mia imprisoned in the basement of a derelict business firm, and frees her. She tries to lead them out, but suddenly becomes violent and attacks him, forcing him to kill her. Later on receiving a call from a adult female named Zoe offering help, Ethan is attacked by a revived Mia, who cuts his left manus off with a chainsaw. Ethan seemingly kills Mia again in self-defense force, before Jack, the patriarch of the Baker family unit, appears and captures Ethan.

After Zoe reattaches his hand, Ethan is held captive by Jack, his wife Marguerite, and their son Lucas, along with a seemingly catatonic elderly woman in a wheelchair. Ethan escapes, but is pursued effectually the business firm by Jack, who continually attacks him and displays powerful regenerative abilities. In the basement, Ethan discovers sludge-covered, mutated creatures known equally Molded. Zoe reveals that she is Jack's girl, and that the family and Mia are infected, just can be cured with a special serum.

Ethan makes his way to an quondam house to retrieve the serum ingredients, kills Marguerite, and has visions of a young girl. Lucas captures Zoe and Mia and forces Ethan to navigate a booby-trapped barn to find them. He chases away Lucas and frees Zoe and Mia. Zoe develops two serum doses, but they are attacked by Jack, now heavily mutated; Ethan kills him using one of the serums.[five] Ethan, as the actor, must cull to cure either Mia or Zoe:

If Ethan chooses Zoe, Mia is heartbroken, despite Ethan's hope to ship aid. Equally he and Zoe flee on a boat, Zoe reveals that the Bakers were infected afterwards Mia arrived with a immature girl named Eveline when the wreck of a tanker ship washed ashore. Eveline stops their escape past calcifying Zoe, killing her, and Ethan is knocked from the boat by a creature.

If Ethan chooses Mia, which is the canonical path, Zoe gives a bitter farewell to him and Mia. As he and Mia flee on a boat, they run across the crashed tanker, where they are attacked past the brute and knocked from the gunkhole.

In either instance, Mia awakens adjacent to the wrecked ship and searches for Ethan while experiencing visions of Eveline, who refers to Mia as her mother. Somewhen, Mia'southward memory is restored, revealing that she was a covert operative for a corporation that adult Eveline equally a bioweapon, codenamed E-001. Mia and agent Alan Droney were to escort Eveline as she was transported aboard the tanker; Eveline escaped containment, killed Alan, and sank the transport. She infected Mia in an endeavour to force her to be her mother. Mia finds Ethan and gives him a vial of Eveline's genetic material.[5]

If Ethan cured Mia, she resists Eveline's control long enough to seal Ethan out of the ship; if he cured Zoe, Mia succumbs to Eveline'due south control and attacks Ethan, forcing him to kill her. Ethan discovers a subconscious laboratory inside an abandoned salt mine. He learns that Eveline is a bio-organic weapon capable of infecting people with a psychotropic mold that gives her command over her victims' minds, resulting in insanity, mutation, and superhuman regenerative abilities. Eveline grew up obsessed with having a family, driving her to infect Mia and the Bakers and lure Ethan. Lucas was immunized against Eveline's control past her creators, The Connections, in exchange for providing observations on her.

Using the lab equipment and Eveline's genetic material, Ethan synthesizes a toxin to impale her, and proceeds through tunnels that lead back to the Bakery firm. He overcomes Eveline's hallucinations, and injects Eveline with the toxin. She reverts to her other form, the elderly woman in a wheelchair; Eveline has been rapidly aging since escaping. Eveline mutates into a large monster and, aided by the arrival of a armed forces squad led by Chris Redfield, Ethan kills her with an anti-bioweapon pistol. Chris extracts Ethan and Mia in a helicopter branded with the Umbrella Corporation logo.[5]

Banned Footage Vol. ane [edit]

In Nightmare, Jack throws cameraman Clancy Jarvis down into the basement of the mansion. Clancy creates makeshift weapons in society to dispatch Molded inside the basement. Information technology ends with Clancy seemingly killing Jack at precisely 5 a.m.

In Bedroom, Clancy awakens and finds himself handcuffed to an unknown bed. Marguerite Baker enters and attempts to feed him, before leaving. Clancy attempts to utilize his surroundings to intermission out of his restraints, during which Marguerite periodically visits him. Somewhen, Clancy uncovers a secret passage underneath the bed, alerting Marguerite; Clancy stabs her with a pocketknife earlier escaping.

Banned Footage Vol. 2 [edit]

In 21, Clancy is knocked unconscious past Lucas. When Clancy awakens, he finds himself bars to a chair, his paw placed within a "finger guillotine"; a homo sits beyond from him wearing a sack whom Lucas refers to as "Hoffman". Dissemination himself, Lucas announces that the men volition have to play blackjack to win their freedom; the loser of each round will lose a finger, and the first to lose all v fingers will be killed. Later on Clancy wins the first round, Hoffman demands another game. Lucas straps the ii to a device that administers electric shocks, increasing in power for each round lost, with the final level fatal. Clancy wins and Hoffman is seemingly killed. Lucas uses wires to manipulate Hoffman's torso similar a boob, earlier he places a large saw between the men, moving closer to the loser. Clancy wins again and Hoffman is revealed to have just passed out from pain; he awakens just equally he is killed. Lucas congratulates Clancy, and moves him to play another game.

In Daughters, which takes place on October x, 2014, a tropical cyclone causes a ship, the SS Annabelle, to become missing off the declension of Louisiana. Jack carries in an unconscious girl, Eveline, found nearby. Jack places her in Lucas' room and orders Zoe to get her fresh wearing apparel. Zoe retrieves the clothes when a lightning strike knocks out the house'south power, and Eveline disappears. Zoe searches for her and discovers Marguerite rambling in the bathroom, before she all of a sudden turns violent. Jack restrains her and orders Zoe to get some rope. Returning with the rope, Zoe discovers Jack attempting to drown Marguerite, and then deliberately stabs himself before Zoe. Zoe flees, witnessing Jack dragging Lucas towards the bath. Downstairs, Zoe encounters an atoning Marguerite, who claims that she had heard voices in her caput. Marguerite hands Zoe the car keys and tells her to leave. If the player completed optional objectives earlier in the game, they accept the option of escaping to the camper van trailer. If the player tries to escape using the machine, they will be confronted by Marguerite and Jack, the latter of whom kills Zoe. If the thespian attempts to hide in the trailer (the canonical ending), they will detect a letter written by Mia that thanks the Bakers for their kindness and warns them about Eveline. Zoe and then wakes upwardly at the dinner tabular array with everything seemingly back to normal, but soon starts seeing visions of Eveline.

Non a Hero [edit]

BSAA amanuensis Chris Redfield teams upwardly with the now reformed Umbrella Corporation, also known as Bluish Umbrella, in lodge to apprehend Lucas Bakery and uncover show on the mysterious group that created Eveline, called "The Connections." After rescuing Ethan Winters and sending him away on a helicopter, Chris proceeds into Lucas' lab in the salt mine, where he accidentally runs into one of Lucas' traps and has a bomb attached to his left wrist. Undeterred, Chris continues his pursuit. He tries to rescue several captured Umbrella soldiers, but they are killed past Lucas' traps. Eventually, Lucas activates a timer on Chris' bomb. Chris is forced to freeze the bomb in liquid nitrogen, disabling it long enough for him to remove it.

With the flop removed, Chris battles his fashion through more of Lucas' Molded and traps. He then finds his way into a clandestine Connections research lab, where Lucas had killed all of the Connections researchers and plans to betray the arrangement. Chris manages to corner and shoot Lucas, which triggers a mutation in his body. Chris battles and eventually kills the mutated Lucas, and stops him from transferring all of his data on Eveline to an unknown party. With his mission done and Eveline's infection contained, Chris returns to the Umbrella base of operations camp for an urgent call.

Cease of Zoe [edit]

Following the path in the chief game in which Ethan cures Mia instead of Zoe, Zoe wanders into the swamp and is apparently killed by Eveline; nonetheless, a pair of Umbrella soldiers observe her torso and discover she is withal live. They are ambushed by Joe Bakery, Zoe'due south uncle, who lives in the Dulvey swamps and has non been afflicted by Eveline'south mold. Joe initially believes Umbrella is responsible for Zoe's condition, but a surviving Umbrella soldier claims they have a cure for Zoe stored in a nearby shack. Joe goes to the shack, finding a partial cure, and returns to find the Umbrella soldier killed by a Molded.

Joe initially flees with Zoe on a boat to find the Umbrella base but is presently forced to search for the base of operations on pes. A powerful and seemingly immortal Molded called the "Swamp Human being" pursues them along the manner. Joe and Zoe observe the Umbrella base abandoned. They learn that the cure has been moved to a nearby paddle boat. Joe boards the boat and, later encountering the Swamp Man once again, uncovers a full dose of the cure. The Swamp Man captures Zoe earlier Joe tin can administer the cure. Joe gives chase into a heavily infected portion of the swamp and finds Zoe in an abased church. Inside, Joe is ambushed by the Swamp Man, who is revealed to be a heavily mutated Jack Baker. Jack knocks Joe unconscious and throws him into the swamp water to dice.

Joe washes upward near the Baker mansion and finds himself in the midst of a boxing between the Molded and Umbrella forces. He recovers an Umbrella power gauntlet and enters the mansion, where he successfully kills Jack and administers the cure to Zoe only as Umbrella reinforcements make it, including Chris Redfield. Chris assures Joe and Zoe that they are in that location to help, and Zoe is fully cured of her infection. She so receives a phone call from Ethan, and cheers him for keeping his promise to ship aid for her.

Development [edit]

Resident Evil 7 debuted the use of the RE Engine in a full-length video game.

Post-obit the release of Resident Evil 6, Capcom conducted internal discussions regarding the direction of the next installment. A preliminary version of the game, developed in 2013, featured a more than action-oriented gameplay, like to that of Resident Evil vi. Taking inspiration from the 1981 motion-picture show The Evil Dead, the developers decided to scale back the game to one location and employ a first-person perspective to immerse players and return the series to its roots of survival horror.[15] [16] Development began around Feb 2014.[17] The game is built on a custom game engine, named the RE Engine, which includes virtual reality (VR) evolution tools.[18] The decision to brand the game outset-person was made well before VR was considered;[13] VR evolution started in October 2015, for which a separate team was created.[19] The introduction of VR demanded that textures be more detailed, discarding flat textures and inaccurate object sizes that had previously been used.[xx]

A year before the game'southward announcement, Capcom presented to attendants of E3 2015 a offset-person horror-themed VR demo, KI7CHEN, which ran on the aforementioned engine.[xviii] [21] While Resident Evil 7 had been in evolution long before, KI7CHEN was seen as an opportunity to evaluate how the RE Engine and its VR capabilities would be received.[13] As a hint to the demo's relation to Resident Evil vii, the logo of KI7CHEN had the letter "T" designed so that it resembled a "7", merely it went largely unnoticed.[17] In the visitor's Integrated Written report of 2015, the Resident Evil development sectionalisation of Capcom was stated to focus on creating experiences for the VR market, which included the new VR engine and games for the eighth generation of consoles.[22]

The game was directed past Koshi Nakanishi, who previously helmed Resident Evil: Revelations, leading a development team numbering at about 120 staff.[xv] For the first fourth dimension in the series, the narrative designer is a westerner—Richard Pearsey, writer of the 2 expansion packs of F.Eastward.A.R. and one of the narrative designers of Spec Ops: The Line.[23] At the time of the game's reveal, evolution was effectually 65% complete.[17] Some of the animate being models in Resident Evil 7 were first created in concrete form—a number of them from actual meat—past brand-upwardly artists, to and so be scanned through the employment of photogrammetry. This technology developed over half of the general assets of the game, just posed a problem in researching the setting of Louisiana because its considerable demand for equipment fabricated it unviable for ship, which required Capcom to model by manus.[24] The game's score was equanimous by Capcom'south lead composer Akiyuki Morimoto, Miwako Chinone, and Satoshi Hori, with additional contributions from Cris Velasco and Brian D'Oliveira.[25] Its theme vocal, an arranged version of the traditional American folk song "Go Tell Aunt Rhody", was written by Michael A. Levine and performed by Jordan Reyne. Levine'due south footstep-daughter Mariana Barreto was the original pick, only ended upward doing the background vocals. The vocal went through most twenty versions until completion.[26] A soundtrack was released digitally by Sumthing Else Music Works alongside the game on Jan 24.[25]

Release and marketing [edit]

In October 2016, Capcom launched a x part video series called The Globe of Resident Evil seven, teasing pieces of the game'south contents.[27] [28] A cross-save characteristic betwixt Microsoft Windows and the Xbox One was confirmed in November 2016.[29] If bought on either PC through the Windows Store or on the Xbox One digitally, it is playable on both platforms through the Xbox Play Anywhere program,[xxx] making it the starting time game published by a tertiary-party to be a function of the program.[31]

The internal marketing team at Capcom collaborated with creative agency iam8bit to produce an escape room called Resident Evil Escape Room Experience, in which groups of six are guided through a series of rooms by Umbrella Corporation employees. It was held at a gallery space in Echo Park, Los Angeles.[32] In London, a similar event was hosted in concurrence with the release.[33]

Purchase of a GameStop-exclusive Collector's Edition included an eight-inch model of the Baker mansion, which when opened functions as a music box playing the main theme rendition of "Get Tell Aunt Rhody", a mannequin finger-shaped four gigabyte USB wink drive contained within a VHS tape box, a SteelBook Case containing the game, a lithograph of the Baker family, and a notation.[34] [35] The U.k. version added the Survival Pack: Activity Gear up DLC, a 20th anniversary artbook and a vii-inch replica of the mansion, but did not feature the music box.[36] U.S. pre-orders on the PlayStation four and Xbox One came with a code for a gratuitous download of Resident Evil: Retribution.[37] A 4D candle with the scent of the Bakery House Mansion was made to enhance the virtual reality experience.[38] The Aureate Edition, released on December 12, 2017, includes previously released downloadable content (DLC) as well as the End of Zoe DLC.[39]

Resident Evil 7: Biohazard was released for Microsoft Windows, PlayStation 4 and Xbox One in North America, Europe, Australia and New Zealand on Jan 24, 2017, and in Japan on January 26.[27] [xl] For the outset 12 months of its release, the virtual reality format was exclusive to PlayStation VR.[41] Over 4,700,000 players take accumulated worldwide, over 750,000 of them beingness VR users.[42] The PC version was tamper-protected past anti-piracy software Denuvo, which was hacked within five days of release.[43] A cloud version for the Nintendo Switch, titled Biohazard vii: Resident Evil Cloud Version, was released in Nippon on May 24, 2018. Players may access the starting time 15 minutes of the game for costless, and go on playing it afterwards by purchasing a pass allowing unlimited play for 180 days.[44] The game was also released as an Amazon Luna early access launch championship in Oct 2020,[45] and on Google Stadia in April 2021.[46]

Versions for PlayStation 5 and Xbox Series X/Southward were announced on March 2, 2022, ready for release later in 2022 alongside upgrades for Resident Evil two (2019) and Resident Evil 3 (2020). These versions volition include visual enhancements including ray-tracing and high-framerate modes, and the PlayStation 5 version will support haptic feedback and adaptive triggers. Owners of the game on PlayStation 4 and Xbox One volition exist able to upgrade for gratuitous, and a gratuitous upgrade patch for the Windows version will also be released simultaneously.[47]

Playable demonstrations [edit]

Shortly after the game'southward reveal, a playable teaser named Resident Evil seven Teaser: Beginning Hour was released on the PlayStation Store.[18] The demo takes identify in a dilapidated house, which the unnamed male role player character needs to escape.[48] Depending on the actions taken by the player, the teaser may have three different outcomes.[49] Capcom later revealed that the teaser was a standalone experience and non a segment of the game, which has more diversity in its environments, and additional mechanics, such as gainsay.[50] [51] Past July 2016, the demo had been downloaded over 2 1000000 times.[52] An update chosen the "Twilight Version" was released on September xv, 2016, and gave admission to new rooms and items to detect.[53] Along with the new version, Capcom released a trailer for the game. Some other update called the "Midnight Version" was released on December 3, which unlocked additional areas of the business firm, along with several new items to find and a puzzle apropos a riddle in the Twilight Version.[54] The demo was released for Xbox One on December 9 and for PC on December 19.[55]

A playable demo called Lantern was fabricated available for attendees at Gamescom 2016, as role of revealing the outset Resident Evil vii story trailer. It makes utilise of institute footage and first-person narrative equally information technology tells the story of a young woman by the name of Mia hiding from an agitated one-time lady belongings a lantern. The erstwhile lady is Marguerite Baker, who was first mentioned in Beginning Hr.[56] [57]

Downloadable content [edit]

The first downloadable content packet for the game, Banned Footage Vol. 1, was released for the PlayStation 4 on Jan 31, 2017. Banned Footage Vol. 1 includes two scenarios, called "Nightmare" and "Bedroom", and a new game mode, "Ethan Must Dice".[58] [59] On February 14, Banned Footage Vol. 2 was released for the PlayStation 4, which includes two boosted scenarios, called "21" and "Daughters", and a new game mode, "Jack'due south 55th Altogether". Banned Footage Vol. i and Banned Footage Vol. ii were released for the Xbox One and PC on February 21.[60] Not a Hero—a story chapter where players command Chris Redfield,[61] which was delayed from its Q2 2017 release date,[62] [63]—was released for free, on December 12, 2017, along with a new DLC chosen Finish of Zoe, that came out the same day.[39] While End of Zoe was developed by Capcom, evolution duties for Non a Hero were outsourced to HexaDrive.[64]

Reception [edit]

Pre-release [edit]

Due to its beginning-person presentation, the game has fatigued comparisons to Konami's cancelled Silent Hills game and its P.T. demo. Capcom responded to this past pointing out that Resident Evil 7 was in development long before the reveal of P.T.,[65] and dispelled any rumors almost staff of P.T. having been hired to piece of work on the game.[66] Shacknews noted that Beginning Hour had several similarities with Sweetness Abode (1989), the Capcom horror game that inspired the original Resident Evil (1996). These similarities to Sugariness Domicile include the plot of a movie crew going to an abased house, a paranormal female presence in the firm, and a tragic tale involving a family unit that once lived there.[67] Eurogamer found the chemical element of survival horror in Lantern reminiscent of Alien: Isolation.[56] Resident Evil 7 was well-received for the dissimilarity to its polarizing predecessor, in particular the change from action-oriented combat and effects to an approach more grounded in horror.[68] [69]

Post-release [edit]

Resident Evil 7: Biohazard received "by and large favorable reviews" from critics, co-ordinate to review aggregator Metacritic.[70] [71] [72]

Destructoid 'southward Zack Furniss felt that the master achievement of Resident Evil vii concerned its pacing, which was praised as "masterful". Furniss' humble expectations of how the story would unfold were subverted to his liking, deeming the effect a blend like to the horror and comedy found in The Evil Dead films. He found a sense of finality in the gainsay and lauded it for having produced lasting tension. What held more than sway, even so, was the priority of survival horror, with the management of limited resources meeting a positive response. Furniss considered the boss fights to be "harrowing" and welcomed the consistent surreality of the game. His playthrough with the PlayStation VR inspired unease, unpredictable leap scares and ultimately an "intuitive" feel.[73] Ray Carsillo of EGMNow favored the atmosphere'south abiding mood of anxiety, which was partly impacted by the interiors of the main setting. The sound design was likewise thought to complement this sense of dread, increasing the level of player involvement. He noted the irksome narrative build every bit the game's nigh substantial achievement, and likened its efficacy to that of earlier games in the series. Like Furniss, Carsillo expressed appreciation for the pacing, and opined that it brought considerable intrigue, all-around lengthy play sessions. Playing with the virtual reality headset was "even more frightening than doing it unremarkably", according to Carsillo, echoing Furniss' view that it made the game more than immersive.[74]

Writing for Game Informer, Andrew Reiner commended the "tense, unsettling, overly gory" temper for providing a competent introduction to Resident Evil 7. The Baker house and the nature of exploring it posed significant interest to him, for together, they would nowadays new aspects regarding the occupants and exist enhanced by the showtime-person perspective.[75] Scott Butterworth at GameSpot enjoyed the narrative overall, valuing its memorable moments and the thematic consistency of the writing. He was impressed with the reliance of temper as opposed to spring scares to heighten the feeling of danger. Using the Baker family to multifarious ends of gameplay was complimented as a logical extension of the established earth; the interactive VHS tapes were approved of for the aforementioned reason, said to serve "beautifully equally both a narrative device and a way to break upward Ethan's exhausting mission". On PlayStation VR, Butterworth mentioned that, in its employment, the element of horror appeared more realistic.[76]

Leon Hurley, writing for GamesRadar+, was of the opinion that, while the "gore and guts" were sparingly effective, a number of his virtually favorite moments had to practice with investigating the "beautifully designed" Baker business firm. As for the VR, it was dubbed as a terrifying feel "where the mildewy atmosphere gets into your soul".[77] Giant Flop 'due south Dan Ryckert referred to Resident Evil vii as the reinvigoration of before components in the series while at the aforementioned time yielding a fresh outlook with a yet-unrivaled story. The main antagonists bore substantial weight to Ryckert's cause for worry, and gave way to thrills when prompted to abscond them. He viewed the first-person perspective as "bold", and attributed to the PlayStation VR, an earnest add-on to the "scare factor".[78] Chloi Rad of IGN endorsed the pervading tone of eeriness in the game, owed entirely to the plantation, which she thought was "one of the creepiest single settings since the Spencer Mansion". Also, she observed that the game world gave off a robust sense of place with unwavering exploration. To her, the Baker family unit were the nigh compelling of the characters because of the consequent emotional strain felt in their presence.[79] Andy Kelly at PC Gamer began his review, writing, "It's a return to the atmospheric, slow-burning horror of the original". He disagreed with Ryckert's assessment that the start-person was a bold reinvention, instead praising it for being "classic Resident Evil through and through". Kelly saw the regular state of vulnerability he was faced within the game every bit one of its greatest strengths, giving credit to the visuals and audio for adding to the "rumbling sense of dread". He considered flashbacks via VHS tapes to be one of his favorite features.[12] Polygon 'southward Philip Kollar applauded Resident Evil seven 'due south render to form, declaring that "no Resident Evil game since the beginning has washed as good a job as RE7 at making me feel scared and helpless".[80]

Conversely, Furniss observed the final boss fight and catastrophe as disappointing. He cited bug with the PlayStation VR, including the prospect of sacrificing graphics for improved aim and immersion, as the resolution would decrease while in virtual reality.[73] Carsillo disliked the inventory system considering its restricted capacity left weaponry and ammunition with the same corporeality of space as other items critical to story progression.[74] The lack of character development for the protagonist Ethan Winters was disparaged as well, with Reiner stating that the plot suffered flaws of inconsistency from this arroyo. Also subject to criticism was the required body movements while in seated VR style, which were described equally tummy-churning.[75] Butterworth felt a loss of excitement past the end, blaming the repetition of sure assignments to be carried out. He faulted enemies for exerting less of a threat than was preferred in the given difficulty level. Unlike with other platforms, Butterworth detected inferior visual performance on the Xbox I with degraded colors and textures.[76] Hurley expressed disapproval of the determination i comes beyond near the end of the game, calling into question its relevance by arguing that it could be quickly resolved in the consequence of regret.[77] Rad criticized Resident Evil 7 for its dependence on "overplayed tropes nearly rural America" which came to resemble a cartoon, and the puzzles were appraised as the sole shortcoming of the setting.[79] Kollar said the boss battles interrupted the inherent suspense.[lxxx]

The game won the Gold Prize, User'due south Choice Prizes, and the PlayStation VR Special Award at the PlayStation Awards.[81] Information technology was also nominated for "All-time Setting" in PC Gamer 's 2017 Game of the Year Awards,[82] and won the laurels for "Best VR Game" in Destructoid 's Game of the Year Awards 2017.[83] Information technology likewise won the People'south Choice Award for "Best VR Feel" for which information technology was a runner-upwards in IGN 's Best of 2017 Awards;[84] its other nominations were for "All-time Xbox One Game", "All-time PlayStation 4 Game", "Best Activity/Take a chance Game", and "Best Graphics".[85] [86] [87] [88]

Sales [edit]

Capcom's pre-release sales projection for the game's launch window, through the finish of March 2017, was 4 million copies.[89] The game had shipped over ii.5 million units worldwide days afterward the release, while the demo exceeded vii.15 1000000 downloads.[ninety] The pocket-sized shipment figure had an effect on Capcom's stock price, which savage more than 3 percent post-obit the Tokyo Stock Exchange.[91] Information technology was the best-selling video game in the U.k. during its calendar week of release co-ordinate to Chart-Runway, amounting to the third-best debut in Resident Evil history behind Resident Evil 5 (7.1 million) and Resident Evil 6 (six.half-dozen million). 200,000 copies had also been sold through Steam during that time.[91] [92] [93] Information technology ranked start in the Japanese charts for the week catastrophe January 29; the PS4 sales totalled 187,306 copies,[94] 58.9 percent of its initial shipment.[95] In the month of January in the United States, Resident Evil 7 sold the nearly out of any video game.[96]

On February 1, Capcom communicated to its investors that the game had recouped its budget,[97] while it remained at the top of the UK sales chart in its second week[98] and ranked as the 2nd-best-selling video game in the Us, behind For Honor.[99] By April 2017, Resident Evil 7 had sold three.5 meg copies worldwide, curt of Capcom's expectation of 4 million.[100] In May 2017, Capcom gave the game a lifetime sales forecast of 10 million units, citing favorable reviews, marketing and downloadable content as contributing factors.[101] The game entered the top 10 of "Capcom Platinum Titles" that passed one million sold copies, and by September 2018, total sales reached 5.vii 1000000,[102] which rose to half-dozen million by that December,[103] vii.five meg past March 2020,[104] 7.ix million past June 2020,[105] eight.5 million by Dec 2020,[106] and 9 million units past March 2021.[107] As of December 2021, the game had sold 10.6 million units.[108]

Accolades [edit]

Resident Evil 7 was included in numbered lists of the best video games in 2017: 1st identify for "Best Horror Game of All Time" and 6th place in the 25 Best Games of 2017 list at GamesRadar+ [109] [110] and 5th place at Business Insider.[111] Vulture.com listed it amongst the best video games of the year.[112] PlayStation Official Magazine – UK listed it equally the fourth-best PlayStation VR game.[113] Entertainment Weekly ranked the game tertiary on their listing of the "All-time Games of 2017",[114] Polygon ranked information technology 5th on their list of the 50 all-time games of 2017,[115] and EGMNow ranked it 7th on their list of the 25 All-time Games of 2017,[116] while Eurogamer ranked information technology 14th on their list of the "Top 50 Games of 2017".[117] Ben "Yahtzee" Croshaw of The Escapist listed it equally his favorite game of 2017,[118] and The Verge named information technology every bit one of their 15 Best Games of 2017.[119] In Game Informer 's Reader's Pick Best of 2017 Awards, it came in the lead for "Best VR Game",[120] receiving the award for "Best VR Action" in their 2017 Action Game of the Yr Awards.[121]

Year Honour Category Effect Ref
2016 Game Critics Awards All-time VR Game Nominated [122]
Golden Joystick Awards 2016 Most Wanted Game Nominated [123]
2017 Gilt Joystick Awards 2017 Best VR Game Won [124] [125]
Ultimate Game of the Twelvemonth Nominated
All-time Gaming Performance (Jack Brand) Nominated
Ping Awards Best International Game Nominated [126]
The Game Awards 2017 Best Game Management Nominated [127]
All-time Audio Design Nominated
All-time VR/AR Game Won
2018 New York Game Awards 2018 Big Apple tree Honor for Best Game of the Year Nominated [128]
Coney Isle Dreamland Award for Best Virtual Reality Game Won
National Academy of Video Game Merchandise Reviewers Awards Animation, Technical Nominated [129] [130]
Camera Direction in a Game Engine Nominated
Control Blueprint, VR Won
Management in a Game Movie theatre Nominated
Game, Franchise Action Nominated
Graphics, Technical Nominated
Performance in a Drama, Supporting (Katie O'Hagan) Nominated
Sound Effects Won
Sound Mixing in Virtual Reality Won
Employ of Audio, Franchise Won
Italian Video Game Awards People's Choice Nominated [131]
Game of the Year Nominated
SXSW Gaming Awards Excellence in SFX Nominated [132] [133]
Excellence in Technical Achievement Nominated
VR Game of the Year Won
Game Developers Choice Awards Best VR/AR Game Nominated [134] [135]
Game Audio Network Guild Awards Best VR Sound Won [136]
Famitsu Awards Excellence Prize Won [137]

Sequel [edit]

A sequel, titled Resident Evil Village, was officially revealed during the PlayStation 5 reveal event. The game was released on May 7, 2021. Gear up a few years afterwards the events of Resident Evil 7: Biohazard, it continues the first-person perspective and follows Ethan Winters.[138]

Notes [edit]

  1. ^ Stylized as RESIDENT East7. biohazard. Known in Nippon every bit Biohazard 7: Resident Evil (Japanese: バイオハザード7 レジデント イービル, Hepburn: Baiohazādo Sebun Rejidento Ībiru ), stylized equally BIOHA7.ARD resident evil.

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External links [edit]

  • Official website

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Source: https://en.wikipedia.org/wiki/Resident_Evil_7:_Biohazard

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